Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qKBvm-fm5kw-KQOJQ-kvnxa-2FweM | 20/20/7 | 79.0 | 0.97 | 2026-07-03 21:35:51 · 45m 8s | |
| CSGO-j9Mty-FVN6s-Ri2vw-qYUiC-QdvLA | 7/11/5 | 44.7 | 0.79 | 2026-07-03 17:15:02 · 28m 19s | |
| CSGO-s2mpp-XTamn-3hZM4-s6F7c-sOYQM | 16/20/12 | 92.1 | 1.09 | 2026-07-02 19:56:02 · 37m 55s | |
| CSGO-TeXAp-OsfXO-7siuc-6x9ds-BOsKG | 12/18/5 | 71.7 | 0.88 | 2026-06-30 20:50:01 · 37m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.