Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wkujD-jXDiF-Bjv2k-BLOyf-SuHaA | 13/19/8 | 74.7 | 0.82 | 2026-07-02 19:46:43 · 33m 54s | |
| CSGO-M8kjc-bAhsO-aCbA3-5Aryf-94n6J | 7/21/7 | 39.8 | 0.46 | 2026-06-25 20:37:36 · 38m 18s | |
| CSGO-XA6bT-NRj7H-qowxC-pOchO-xvkbN | 9/16/8 | 64.8 | 0.76 | 2026-06-22 21:44:16 · 24m 23s | |
| CSGO-wFx9r-vjKfm-TPqNm-z9tRF-CytKG | 8/19/4 | 48.5 | 0.44 | 2026-06-17 18:53:46 · 34m 28s | |
| CSGO-GUS8S-KUvVW-HLsCn-CxknW-RadFO | 9/20/11 | 55.8 | 0.68 | 2026-06-14 19:04:27 · 37m 13s | |
| CSGO-DT3Da-CcYeM-B6jG9-aHLis-NWqNO | 18/16/1 | 85.1 | 1.19 | 2026-06-14 18:26:40 · 35m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.