Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q3zi2-NjPAW-FtV7k-QyLsW-jvV9G | 5/21/3 | 44.0 | 0.24 | 2026-07-04 22:40:45 · 32m 20s | |
| CSGO-eS4N5-UBAKU-c7qTa-NuJzX-R7pxA | 21/24/5 | 79.0 | 0.95 | 2026-06-24 22:28:33 · 41m 59s | |
| CSGO-zFzbf-YO4a5-zdJpC-FJGrU-ekAUM | 6/13/1 | 39.7 | 0.47 | 2026-06-24 22:09:16 · 15m 23s | |
| CSGO-rJToo-WACVv-eDLAS-jfq4y-KquaL | 11/12/9 | 93.6 | 1.19 | 2026-06-24 21:30:44 · 27m 42s | |
| CSGO-Wssv5-mLM9U-Q5wrG-25UjP-XwJ5O | 10/17/9 | 72.7 | 0.82 | 2026-06-24 20:42:03 · 39m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.