76561198101751235
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
Our Own Match Data
-18.4%Peak single-match outcome anomaly 24.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
13.3% of kills through smoke (penalty scales above 8%)
Low mean preaim 5.8° with a tight 4.8° spread across 55 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EZPbL-zKrVG-AZjyp-rvhGX-e6siB | 18/17/1 | 88.6 | 1.08 | 2026-06-28 21:22:28 · 32m 23s | |
| CSGO-csQyJ-uEP4X-epDCv-OV57R-XSUnB | 14/15/11 | 80.8 | 1.23 | 2026-06-27 21:30:35 · 35m 19s | |
| CSGO-Oe3E8-wjRM7-CTSrU-NaLkj-dsnAL | 27/14/6 | 114.2 | 1.72 | 2026-06-26 21:50:12 · 43m 24s | |
| CSGO-wTudh-pkpm9-cCQLA-kxi9P-EbzHL | 15/11/6 | 80.3 | 1.36 | 2026-06-24 21:31:20 · 30m 1s | |
| CSGO-VDDrT-hWyVU-qfHAf-pxR46-OUYkF | 16/14/7 | 82.0 | 1.17 | 2026-06-24 20:38:46 · 38m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.