Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zcj7n-knbou-PyEHB-Rdx7o-niyfF | 12/16/4 | 65.8 | 0.85 | 2026-07-05 16:44:19 · 29m 31s | |
| CSGO-jfryp-DuP2i-UGfKn-uTNhY-V62cQ | 17/11/4 | 80.1 | 1.28 | 2026-07-03 16:12:21 · 32m 2s | |
| CSGO-FP34q-O7i7M-xmJGb-wvmes-Bht4N | 6/17/4 | 32.5 | 0.33 | 2026-06-30 19:58:22 · 38m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.