Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5L238-nWMEy-xiKJq-RxFLr-bNmkP | 16/18/7 | 77.7 | 1.09 | 2026-07-02 03:48:09 · 32m 16s | |
| CSGO-JTzce-LMRLE-zFCSb-RVyv3-wquLA | 17/9/3 | 88.3 | 1.53 | 2026-06-28 07:15:39 · 30m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.