Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RWHsD-LWpsf-9BCb5-TL7r8-PBdqA | 14/16/5 | 69.5 | 0.97 | 2026-07-04 22:44:19 · 35m 41s | |
| CSGO-7ht46-he4zH-OfVkO-snSQn-3h9GJ | 15/15/4 | 72.5 | 1.07 | 2026-07-03 13:25:20 · 34m 53s | |
| CSGO-TQJak-57nKk-KtGZw-9w4bP-3S3ED | 14/10/4 | 89.1 | 1.41 | 2026-06-24 19:02:47 · 25m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.