Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f5MWD-Umuox-AP2fP-2cz7z-G3bJD | 30/17/9 | 96.7 | 1.57 | 2026-06-25 23:03:37 · 51m 52s | |
| CSGO-AM6Mj-Us9ms-fsErh-ZEcoB-jTiLJ | 19/10/5 | 98.4 | 1.64 | 2026-06-25 22:08:24 · 31m 37s | |
| CSGO-ApVj8-V4ATY-OcPzX-oc3Ef-Vt3NF | 9/19/4 | 51.6 | 0.57 | 2026-06-25 00:19:14 · 36m 53s | |
| CSGO-KdrYc-2wmq7-QX5AY-3fU22-vLJjC | 16/15/1 | 85.1 | 0.99 | 2026-06-21 02:15:50 · 30m 24s | |
| CSGO-inViF-FSbt7-pW4Xr-v2nCv-CrahQ | 28/15/3 | 100.8 | 1.65 | 2026-06-21 01:20:17 · 49m 51s | |
| CSGO-NQRnN-Syo5V-SdhXf-nfoHk-iEbJD | 17/12/6 | 104.6 | 1.55 | 2026-06-20 00:08:35 · 25m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.