Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NDxyo-eLXFx-76oku-vEba2-oBCJC | 15/16/5 | 61.8 | 0.98 | 2026-07-02 18:54:16 · 34m 18s | |
| CSGO-9R7j3-MDbuP-2BO7u-8aN2t-NMOtQ | 13/18/10 | 79.3 | 0.93 | 2026-07-01 16:04:56 · 39m 39s | |
| CSGO-3n2A4-Dnv7S-ZjKei-PQPD7-2TryM | 17/14/11 | 99.6 | 1.42 | 2026-06-28 00:27:44 · 30m 55s | |
| CSGO-PHoZL-SNwtJ-uf5YY-EvKu7-eLhnL | 12/14/6 | 63.1 | 1.02 | 2026-06-26 22:10:29 · 33m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.