Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-56vQk-836UQ-LjPBU-BpvCE-Zy3xK | 12/6/3 | 61.6 | 1.23 | 2026-06-30 18:51:53 · 24m 17s | |
| CSGO-csaxT-U5AhD-T5hSO-SRxsT-eR9jE | 16/17/1 | 63.0 | 0.80 | 2026-06-26 21:19:09 · 33m 49s | |
| CSGO-nioKQ-wjYGF-nudao-dxpbE-fKV5F | 16/19/7 | 78.7 | 1.11 | 2026-06-22 01:12:17 · 38m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.