Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UDqiE-L9jWJ-6eCem-vdnF8-aUPRO | 7/21/1 | 23.5 | 0.20 | 2026-06-17 21:17:31 · 36m 23s | |
| CSGO-c4uCV-ieoGN-UUYQK-UcxCs-JrzUO | 4/13/1 | 39.1 | 0.31 | 2026-06-17 20:50:26 · 23m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.