Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xxUOa-SStYr-CDvXA-7vVPB-jAhaB | 20/10/3 | 118.7 | 1.81 | 2026-07-03 23:32:43 · 27m 24s | |
| CSGO-nJKPe-fFbZn-9CxLO-MpnCA-n9ROG | 13/15/3 | 95.9 | 1.19 | 2026-07-03 01:19:12 · 20m 58s | |
| CSGO-HNPww-xEM3v-nJY7F-6RSka-fj5ZJ | 17/9/3 | 86.7 | 1.54 | 2026-06-30 19:01:56 · 31m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.