Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xSseK-KLBVu-LUBfc-P3VDS-WawDK | 10/21/7 | 52.8 | 0.61 | 2026-07-02 19:09:20 · 34m 55s | |
| CSGO-8j5r9-popwC-6bP3o-7JzwL-AJQRO | 8/19/4 | 40.7 | 0.44 | 2026-06-16 19:06:55 · 40m 55s | |
| CSGO-5QiE7-3Ke7d-2mDeH-37K6r-MhC3J | 11/17/8 | 73.8 | 0.82 | 2026-06-16 18:20:42 · 37m 1s | |
| CSGO-vMEuZ-wyV9y-8VWGZ-oraRD-YAPcF | 16/19/7 | 78.6 | 0.92 | 2026-06-16 17:37:09 · 39m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.