Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V86xW-eAv2L-BDzYG-QJbtm-QtjPK | 7/6/6 | 56.2 | 1.10 | 2026-07-05 19:21:53 Β· 23m 50s | |
| CSGO-xesms-UvRHZ-uGRab-cG2u5-2VkDA | 18/16/5 | 88.4 | 1.24 | 2026-06-25 20:01:57 Β· 42m 10s | |
| CSGO-amOsM-VJGij-u8UCE-29vyz-2B3xK | 23/15/9 | 98.4 | 1.39 | 2026-06-19 21:46:59 Β· 51m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.