Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-648Ed-2Pjwh-bWr5X-TbPss-Q27vO | 28/24/5 | 98.0 | 1.26 | 2026-07-01 21:10:34 · 50m 1s | |
| CSGO-fmXiW-22JNT-kuoWB-sKjdN-DnMwF | 21/9/3 | 103.1 | 1.69 | 2026-07-01 17:21:32 · 27m 31s | |
| CSGO-qGsnP-SUdjd-uUwwn-RkBX8-H2WPA | 5/16/2 | 40.4 | 0.21 | 2026-06-17 14:55:21 · 25m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.