Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3HQnn-7dJPL-BAmQP-dU27K-pwzpH | 24/16/6 | 116.4 | 1.66 | 2026-07-03 18:42:22 · 29m 55s | |
| CSGO-EpJQB-HTDGA-Dhpqi-tt2OQ-dHR7B | 19/14/4 | 135.2 | 1.58 | 2026-07-01 18:07:58 · 25m 16s | |
| CSGO-Vunf4-ioVTE-sJtmi-RvZDE-BynUE | 24/11/5 | 119.2 | 1.80 | 2026-06-26 18:56:46 · 29m 23s | |
| CSGO-W9VOJ-9ejxn-7KSox-WcU9m-niyfF | 15/15/4 | 82.8 | 1.15 | 2026-06-25 12:25:07 · 24m 15s | |
| CSGO-SZqAx-Zf7KH-oBopG-C44Gx-sLqRP | 7/16/3 | 33.3 | 0.55 | 2026-06-25 11:52:26 · 25m 54s | |
| CSGO-By4WO-ZV9DU-xVxcb-xX63P-XwJ5O | 14/13/5 | 100.7 | 1.24 | 2026-06-24 20:00:33 · 25m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.