Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GJOpp-8o6ss-35Qs9-XEDBy-G3bJD | 20/24/5 | 75.6 | 0.98 | 2026-06-23 21:01:05 · 48m 16s | |
| CSGO-yEdKR-cEsLy-ENWjw-fxZyG-GJpEM | 9/14/6 | 45.3 | 0.81 | 2026-06-18 20:25:24 · 37m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.