Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qq5PK-ZW6rQ-ZtydH-V22tU-omoUE | 11/7/5 | 78.7 | 1.34 | 2026-06-30 19:52:07 · 23m 52s | |
| CSGO-jSaVp-Fxzvd-ahvtD-vsYaW-462NF | 20/14/4 | 107.7 | 1.48 | 2026-06-28 16:30:29 · 29m 25s | |
| CSGO-CDepJ-6jiv9-bZ2Ek-jfqq9-Wdm2H | 15/15/2 | 88.4 | 1.26 | 2026-06-21 20:50:44 · 22m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.