Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5q8ZO-nTpnM-hV7kF-MiMJ4-SpeOQ | 18/11/4 | 92.7 | 1.47 | 2026-07-03 18:24:22 · 29m 32s | |
| CSGO-ocupi-7K5mT-eq6wv-hGBrC-JKNQC | 16/16/5 | 85.6 | 1.10 | 2026-07-02 18:04:40 · 29m 8s | |
| CSGO-dvUWP-wTzk8-rc5Us-7RF8C-JKNQC | 20/19/2 | 77.1 | 1.20 | 2026-07-02 17:23:00 · 36m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.