Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5v23f-qu96z-W9sbA-MYk7f-LZieC | 14/13/7 | 96.3 | 1.26 | 2026-07-03 07:44:49 · 27m 13s | |
| CSGO-nKzr3-Dizkp-zm9Xe-zqGC4-VUPRO | 2/7/1 | 19.6 | 0.27 | 2026-06-29 14:19:16 · 11m 8s | |
| CSGO-RJmQO-zw8NJ-uKjTZ-qiDyX-EQM6H | 16/16/1 | 72.6 | 1.00 | 2026-06-29 07:33:56 · 29m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.