Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ED9BS-uB5a9-GPSAv-U98dq-E4aNE | 20/17/12 | 115.3 | 1.40 | 2026-07-03 06:21:11 · 38m 27s | |
| CSGO-SW77C-hGej6-HA3tA-D67GB-XTKXL | 17/18/3 | 88.3 | 1.02 | 2026-06-30 05:50:00 · 33m 12s | |
| CSGO-2oUkd-W8SCo-tkqPd-Nkj8Y-NGXbD | 27/9/5 | 144.3 | 2.31 | 2026-06-30 05:15:05 · 31m 53s | |
| CSGO-PdVsa-xFBh6-wFZUy-jYXeK-9Sm6J | 12/16/5 | 71.0 | 0.78 | 2026-06-30 04:36:37 · 35m 13s | |
| CSGO-HUz9T-6ez8i-kmU2m-fVhKc-B6LHA | 16/15/3 | 87.8 | 1.17 | 2026-06-27 23:42:54 · 29m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.