Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wAHR6-6M6fn-NnLny-yE7jP-ASfCG | 20/9/2 | 86.6 | 1.62 | 2026-07-06 09:58:11 · 32m 57s | |
| CSGO-h96Jn-2W4tA-Hq5XJ-WaZ8e-653JE | 18/7/3 | 74.1 | 1.63 | 2026-07-04 20:08:37 · 29m 13s | |
| CSGO-zijcV-ZnbRp-urrj4-PrKRB-kLGuA | 20/6/0 | 100.4 | 2.07 | 2026-07-03 20:31:49 · 24m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.