Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BERss-mODiE-BxkfR-A2W3h-DQbEC | 16/16/5 | 81.7 | 1.09 | 2026-07-05 18:44:05 · 35m 47s | |
| CSGO-PXPv3-WFEmn-DWddr-kCNkp-us68F | 16/16/5 | 87.4 | 1.29 | 2026-07-03 07:29:44 · 26m 44s | |
| CSGO-NeOrb-EkeMq-TV8Jm-8uzwW-v5TCP | 2/8/3 | 22.1 | 0.42 | 2026-06-30 21:51:24 · 20m 17s | |
| CSGO-mJwkL-7c5eK-dcauF-DmPqd-cZrKG | 13/12/6 | 91.3 | 1.36 | 2026-06-28 22:11:05 · 28m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.