Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3cEDj-ENvFZ-ybsPN-sTWsG-K9zkG | 12/17/7 | 79.8 | 0.86 | 2026-07-04 15:58:22 · 29m 25s | |
| CSGO-KE548-Bafoa-3tfYd-WMEpJ-DK5RG | 4/19/7 | 43.7 | 0.29 | 2026-07-02 13:53:17 · 36m 43s | |
| CSGO-jZJqf-omUGN-WXkWA-FUat5-wyTaK | 8/20/6 | 53.2 | 0.50 | 2026-06-27 16:31:22 · 27m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.