Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mprEb-GS8j3-3N3GV-3HDoN-ObCRE | 17/15/2 | 90.3 | 1.17 | 2026-07-04 17:53:06 · 33m 58s | |
| CSGO-NZMAA-UKxrH-s9HM6-LL4jU-n6iPK | 20/15/5 | 113.2 | 1.55 | 2026-06-28 19:18:08 · 30m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.