Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F5jFa-ThE9D-tSffs-S6EBy-W2DmQ | 9/8/4 | 59.1 | 1.19 | 2026-07-03 21:31:11 · 15m 53s | |
| CSGO-4KL2q-vxbJU-FSCem-J8MmT-QGU8N | 15/14/8 | 82.4 | 1.11 | 2026-07-02 19:09:44 · 31m 53s | |
| CSGO-eEQPA-anddi-cKbxP-aw92J-LTBtG | 15/16/5 | 70.5 | 1.04 | 2026-06-22 17:10:51 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.