Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wj9Tu-ZoFSu-DPx4m-Xnj3M-qw7dK | 19/19/6 | 90.0 | 1.15 | 2026-06-23 19:56:38 · 39m 0s | |
| CSGO-6BZTE-VXwW2-f9ANT-SyQVb-jPocG | 11/15/4 | 60.2 | 0.89 | 2026-06-19 22:00:18 · 32m 55s | |
| CSGO-3AzHD-zqPxX-8M7Aj-SaWDA-JA7dK | 10/17/6 | 70.3 | 0.83 | 2026-06-05 20:30:16 · 27m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.