Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-byKhB-7vcCA-ckGds-6RRVf-ttB3J | 13/18/11 | 80.5 | 1.01 | 2026-07-04 15:53:11 · 39m 56s | |
| CSGO-Eh8iW-8axxH-WtqRQ-n4NOE-wyjjD | 18/15/7 | 91.3 | 1.39 | 2026-07-01 13:04:43 · 35m 3s | |
| CSGO-bOqmm-ZP6L5-FKupY-bnHEV-4RwLA | 12/17/14 | 81.5 | 1.08 | 2026-06-29 12:27:23 · 36m 21s | |
| CSGO-7oC7P-inKET-MeZqf-26eG6-9AMsE | 11/15/8 | 78.7 | 0.97 | 2026-06-11 18:58:44 · 28m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.