Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9PEMc-jXNUO-DFn7P-V2SfJ-6n33L | 10/16/5 | 70.3 | 0.85 | 2026-07-04 21:34:09 · 28m 18s | |
| CSGO-QhyFk-4KeSL-tyYhd-dpz7J-YSEdH | 18/20/5 | 60.1 | 1.02 | 2026-07-04 20:32:24 · 45m 38s | |
| CSGO-hrLTy-R5QdO-sek3D-ARvPh-DQbEC | 4/14/4 | 53.3 | 0.42 | 2026-07-03 06:44:35 · 26m 33s | |
| CSGO-wsLSw-OdxCr-Bbawf-LCT68-EBMsE | 19/11/7 | 88.5 | 1.55 | 2026-06-27 20:45:07 · 31m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.