Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jHXcZ-o3Jji-dZueT-rbW7E-NojoE | 21/18/6 | 90.5 | 1.31 | 2026-07-03 20:42:26 · 35m 11s | |
| CSGO-7qJv3-YXCD6-P8mdS-xiLZN-3cUiA | 20/15/0 | 96.0 | 1.22 | 2026-07-03 20:09:09 · 29m 46s | |
| CSGO-pxXAf-odc3B-6e6jn-FjHzo-rDN6H | 19/17/5 | 84.2 | 1.15 | 2026-07-02 20:55:31 · 39m 38s | |
| CSGO-NNCSQ-rY8NA-TziEk-WwG2W-FHtdA | 20/20/6 | 103.0 | 1.24 | 2026-07-02 20:06:17 · 37m 22s | |
| CSGO-tue6X-exuUk-N5qqZ-ijryM-2wPcF | 4/10/2 | 55.8 | 0.47 | 2026-06-24 15:36:44 · 12m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.