Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KB5jC-72SC9-KjL5W-MAk5A-JycBN | 20/13/2 | 76.1 | 1.35 | 2026-07-02 19:36:30 · 36m 4s | |
| CSGO-tVqHw-9Mnn9-jdRCU-fJXEy-YfVvD | 21/17/4 | 89.0 | 1.26 | 2026-06-30 17:53:38 · 40m 28s | |
| CSGO-zdhhe-eO4u9-pMn7b-tT67F-k8tCQ | 11/5/2 | 78.6 | 1.49 | 2026-06-30 17:32:16 · 19m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.