Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KCFnY-pnrbD-fZJ9c-oXM3p-EX6ZJ | 8/16/8 | 64.0 | 0.74 | 2026-07-05 19:22:50 · 37m 17s | |
| CSGO-ropSw-2MWky-6aujR-TkX4W-QQksF | 21/17/9 | 105.3 | 1.42 | 2026-07-01 21:53:44 · 38m 24s | |
| CSGO-XTkmh-FEKuu-u3U7T-kY84Z-FFzQN | 12/13/2 | 65.1 | 0.96 | 2026-07-01 17:17:06 · 26m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.