Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NyQyZ-67iuf-r45Mo-uhj4R-iaM2G | 11/16/3 | 66.9 | 0.74 | 2026-06-29 18:33:56 · 31m 43s | |
| CSGO-KKO6K-yaCaC-J6wnP-uhrty-G3bJD | 13/8/2 | 74.4 | 1.25 | 2026-06-29 17:26:15 · 24m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.