Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wuj5x-qsYNo-biNO5-8ZDCS-WawDK | 10/6/8 | 60.3 | 1.28 | 2026-07-04 22:12:42 · 24m 37s | |
| CSGO-wD2vX-9OFmq-HHMP3-6mHPd-zi8LK | 10/19/6 | 52.2 | 0.65 | 2026-06-30 23:34:44 · 34m 32s | |
| CSGO-72yus-aCYDn-KN2nx-hBFPF-oncFO | 17/16/6 | 63.4 | 1.05 | 2026-06-30 21:31:16 · 46m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.