Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9dQCi-xbR3E-RvVOf-z3snF-w8JzN | 25/12/8 | 114.5 | 1.73 | 2026-07-05 16:22:08 · 39m 5s | |
| CSGO-dDPGo-q7HLd-Fs9P9-LvsRr-XhapG | 24/16/4 | 93.3 | 1.43 | 2026-06-22 19:19:28 · 34m 19s | |
| CSGO-zoQRD-W3XNp-mtjMO-4Zh9t-UNv5G | 12/15/2 | 79.1 | 0.85 | 2026-06-17 16:10:09 · 27m 25s | |
| CSGO-WKW8j-sjJy8-X9z6V-F7m6F-KxXHK | 28/16/5 | 110.6 | 1.64 | 2026-06-14 18:16:46 · 41m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.