Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qYwf8-wc2m4-uWbuR-qDWi7-SAPcF | 12/14/4 | 65.2 | 0.98 | 2026-07-05 21:53:10 · 26m 51s | |
| CSGO-qA9Dm-hmU3K-Omapd-tMcLG-t9XDJ | 18/16/3 | 71.1 | 1.08 | 2026-07-05 18:55:31 · 37m 30s | |
| CSGO-7fOSv-9fXcB-6B7Wn-AFEb4-AMFFN | 17/11/8 | 98.0 | 1.54 | 2026-07-01 21:39:05 · 35m 18s | |
| CSGO-2d5mp-EVDBa-orDcU-W3K3F-Rd3AC | 8/8/5 | 63.2 | 1.09 | 2026-07-01 21:08:10 · 27m 19s | |
| CSGO-DnEPz-qL4vm-jPpEb-MN9hy-sLqRP | 15/15/1 | 68.6 | 0.91 | 2026-06-25 20:55:28 · 40m 50s | |
| CSGO-rNGFa-UPtwM-7FjLM-OumhH-9of4D | 30/14/9 | 146.0 | 2.01 | 2026-06-25 13:32:05 · 36m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.