Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dYQRK-Gvf5e-JmJJL-6vGj6-qLzkG | 7/17/7 | 54.1 | 0.54 | 2026-06-23 17:37:49 · 30m 28s | |
| CSGO-wZwdj-DBvhq-TyKMt-HStGw-sNjeC | 15/9/8 | 105.7 | 1.53 | 2026-06-23 16:59:29 · 33m 27s | |
| CSGO-RV2d3-2hRBS-Ynswv-tCQsq-3MEKO | 11/13/3 | 64.2 | 0.84 | 2026-06-23 16:25:56 · 27m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.