Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2JiJf-YmihR-GVqJO-Tud4n-L4zAC | 16/15/7 | 76.3 | 1.13 | 2026-06-30 18:39:46 · 39m 7s | |
| CSGO-NdtqM-7FvKE-SDdGD-qtHsQ-d7xbE | 12/12/7 | 72.2 | 1.08 | 2026-06-28 20:58:52 · 31m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.