Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zHCjm-83aFh-7Nxqf-MbONu-fNLsE | 18/15/4 | 79.0 | 1.11 | 2026-07-03 21:32:27 · 38m 53s | |
| CSGO-o3ph2-hNb6z-vySHh-9oWZU-fRFZG | 10/15/1 | 53.0 | 0.60 | 2026-07-02 19:21:03 · 29m 42s | |
| CSGO-MzPER-5yAEE-ULZeY-QAukV-QaDND | 14/19/6 | 72.8 | 0.80 | 2026-06-23 19:10:26 · 39m 34s | |
| CSGO-8Q7qc-UrFAt-eBCQZ-Hiz3A-JoBhP | 10/11/10 | 76.1 | 1.08 | 2026-06-22 19:28:24 · 37m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.