Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e2pao-JLG5j-DaoZL-oeEH6-6z8aC | 10/17/6 | 66.4 | 0.78 | 2026-07-02 21:02:57 · 35m 59s | |
| CSGO-ByFUN-DG5Gm-aB9px-zB9W3-VUPRO | 24/20/6 | 80.9 | 1.24 | 2026-07-02 20:13:04 · 47m 2s | |
| CSGO-LM7XM-7j8EC-xvNUT-xsApw-4L9PL | 14/19/8 | 78.4 | 0.97 | 2026-07-02 16:58:30 · 32m 11s | |
| CSGO-BCeOM-uF5oN-xYq36-cQ73R-TvDBM | 16/11/8 | 130.8 | 1.62 | 2026-07-02 16:15:18 · 29m 54s | |
| CSGO-OPA4M-knQdh-yVi2B-fwsLO-mvMpP | 8/8/5 | 60.1 | 1.16 | 2026-06-27 20:56:40 · 26m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.