Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C8Js2-V7bD6-6NOrU-2Nbpn-m3taL | 21/13/3 | 104.8 | 1.47 | 2026-07-03 02:23:51 · 36m 17s | |
| CSGO-47Br4-pesCh-JqS8r-mO3Yw-8rP3A | 19/19/3 | 81.7 | 1.15 | 2026-06-30 23:10:11 · 37m 36s | |
| CSGO-ydcDo-WYBv2-c8ice-HHXRy-8pVoN | 21/19/3 | 86.4 | 1.11 | 2026-06-11 17:13:04 · 46m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.