Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w8e3Y-ZLsq9-zT3O2-bnWk9-tdTnB | 22/7/4 | 131.1 | 2.21 | 2026-07-05 18:20:56 · 21m 32s | |
| CSGO-dKWnK-wOvEP-ypOPy-G4ELJ-O9tvE | 12/14/2 | 66.5 | 0.91 | 2026-07-04 19:27:29 · 37m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.