Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-M7n6f-XnkVa-5puHe-xAfDK-G8MkO | 4/5/2 | 61.4 | 0.84 | 2026-06-30 11:15:26 · 12m 24s | |
| CSGO-sC6ti-dzYMh-iKyGf-hO5Fw-XfP7B | 17/10/3 | 90.0 | 1.55 | 2026-06-29 08:51:58 · 23m 52s | |
| CSGO-5ehYX-XjUKm-dFzrD-qXQKj-P564E | 16/11/0 | 85.6 | 1.22 | 2026-06-28 11:25:37 · 32m 38s | |
| CSGO-xOfAP-8wTLC-jPpdH-BZJTq-nXCAA | 22/11/3 | 131.8 | 1.96 | 2026-06-12 18:32:30 · 28m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.