Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TxobP-WjMHw-cLShT-QVz6h-GusnC | 18/11/4 | 86.4 | 1.33 | 2026-06-29 21:29:45 · 34m 57s | |
| CSGO-kbGui-njtGm-8LU58-oNRNr-ECBcO | 23/14/6 | 87.4 | 1.43 | 2026-06-29 20:41:32 · 44m 21s | |
| CSGO-qYD7Z-5DW3P-EVvTp-Sfq4U-3krFF | 11/14/6 | 58.4 | 0.93 | 2026-06-21 13:05:54 · 28m 48s | |
| CSGO-VBSMU-f3ruX-fFNhM-X8tq4-teeVG | 13/7/3 | 72.9 | 1.40 | 2026-06-12 18:42:14 · 24m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.