Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NPSro-EYsRy-VxhEm-UVBEK-zwJoD | 19/17/6 | 86.3 | 1.26 | 2026-07-03 23:48:54 · 37m 52s | |
| CSGO-uPond-chwYJ-7uALV-jiPsJ-fnnYF | 27/16/2 | 107.6 | 1.65 | 2026-07-03 03:08:16 · 37m 31s | |
| CSGO-TPjcC-y22vA-RMFMP-wzcUc-wup3B | 17/16/7 | 90.5 | 1.27 | 2026-07-02 23:54:05 · 33m 35s | |
| CSGO-A9uxq-frV9z-TnYHU-pDwwH-o8MUD | 12/12/7 | 66.2 | 1.05 | 2026-06-30 22:35:58 · 33m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.