Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XW9pR-uzezM-MLVyU-AOY86-Mzi5P | 27/20/4 | 69.1 | 1.25 | 2026-07-03 02:13:50 Β· 60m 44s | |
| CSGO-3Hc6N-OvEPu-2Pnme-rCTjD-bxfvN | 16/7/3 | 111.9 | 1.70 | 2026-06-29 14:56:50 Β· 26m 37s | |
| CSGO-P2oXT-BeTeD-Xrxmt-pcaju-v3SiA | 8/13/7 | 52.3 | 0.68 | 2026-06-24 19:23:39 Β· 23m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.