Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jtB8h-MBpqa-eWCj8-c8heu-3fwXD | 27/16/1 | 126.1 | 1.79 | 2026-07-06 11:47:34 · 29m 41s | |
| CSGO-rqvQ4-Uz6Tm-rLsRj-PFbsh-htRBD | 2/15/4 | 40.3 | 0.10 | 2026-06-16 18:58:20 · 28m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.