Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pr54W-Hatbu-FThHc-Nsr9J-wS3ED | 18/17/7 | 83.6 | 1.18 | 2026-07-05 19:29:18 · 35m 53s | |
| CSGO-cxNPD-PERzp-mbLB3-vEKdP-P8o3B | 20/20/5 | 97.2 | 1.19 | 2026-06-30 19:25:13 · 34m 33s | |
| CSGO-KyFO5-UWCuZ-Z9PDQ-z7nRQ-p7GaA | 18/23/12 | 74.9 | 0.99 | 2026-06-29 17:20:14 · 40m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.