Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MnbSv-pGeRv-jRuZZ-c9BJn-uE26A | 20/10/5 | 106.2 | 1.61 | 2026-07-03 14:20:17 · 32m 56s | |
| CSGO-et9Ne-uNo9Z-5VxYn-WXmce-OjvvE | 29/20/10 | 94.2 | 1.34 | 2026-07-03 03:58:54 · 55m 34s | |
| CSGO-zq6n4-QJwsm-Ypyh5-6KRhy-GMd3K | 32/23/10 | 121.1 | 1.56 | 2026-07-02 17:57:00 · 50m 45s | |
| CSGO-tNYUN-XuFqe-7dyuV-4QcQo-dDWPA | 19/14/11 | 103.4 | 1.51 | 2026-06-30 17:26:18 · 29m 7s | |
| CSGO-dQV5E-Ps6ka-SRbVn-5TdYf-W5vjN | 16/9/1 | 80.1 | 1.35 | 2026-06-29 18:45:45 · 27m 15s | |
| CSGO-LvBcH-4wKhs-f5THQ-6jBjR-yGvjN | 13/7/4 | 107.1 | 1.74 | 2026-06-29 15:00:05 · 20m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.