Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LFHBQ-9Hpvz-rbWUG-upwHd-OuiTL | 15/13/7 | 82.8 | 1.25 | 2026-07-04 09:50:57 · 27m 58s | |
| CSGO-fnxRv-9xsb4-LptzR-SarZz-vVkDA | 11/15/6 | 59.2 | 0.87 | 2026-07-04 09:05:52 · 34m 40s | |
| CSGO-Ftee8-k6BCS-qwZUt-hCLrS-JbtSJ | 18/21/8 | 77.8 | 1.13 | 2026-07-02 14:33:45 · 42m 3s | |
| CSGO-VTZsw-ivZU4-AA4RE-hQZq8-LpphH | 8/15/4 | 65.0 | 0.66 | 2026-06-30 14:23:02 · 27m 13s | |
| CSGO-ip7Pk-edxja-Rbf5B-tshPW-4RwLA | 13/10/5 | 81.1 | 1.24 | 2026-06-29 16:13:43 · 32m 36s | |
| CSGO-HjbBf-LrVyF-NhMdk-vtYkJ-Z9JjC | cs_alpine |
18/18/9 | 87.6 | 1.15 | 2026-06-28 12:40:57 · 38m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.